How we match games to skills
A curated knowledge graph and multi-factor scoring system. 29,000+ games, 50+ skills, 950+ curated mechanic-skill links.
At a glance
The recommendation pipeline in six steps
You tell us what skills you care about and what kind of game night you're planning. We do the rest:
You pick skills
Choose the skills you want to practise and rank your top 3
We find mechanics
We look up which game mechanics let you practise those skills
Score each game
Games that give the most practice in your skills score highest
Factor in quality
Community ratings from BoardGameGeek help surface great games
Check availability
We prioritise games you can actually find and buy
Apply your filters
Player count, play time, and complexity narrow it down
The three-layer data model
Skills, mechanics, and games - linked together
The system runs on a three-layer knowledge graph. We use board game mechanics as the bridge between the skills you want to practise and the games that let you practise them.
Specific skills like Strategic Planning, Pattern Recognition, Negotiation, and Risk Assessment.
Board game mechanics like Worker Placement, Auction/Bidding, Set Collection, and Hand Management.
Board games sourced from BoardGameGeek with player counts, play times, complexity, community ratings, and more.
Why mechanics? A game's mechanics determine what you actually do during play. In our mapping, Worker Placement links most strongly to strategic planning and resource management, and Auction / Bidding to value assessment and resource management. By mapping skills to mechanics, any new game in our database automatically inherits skill coverage based on its mechanics.
950+ curated mappings
How mechanics connect to skills
We've hand-curated 950+ mechanic-skill links, each with an effectiveness rating from 1 (minor benefit) to 5 (primary developer of that skill). For example:
| Mechanic | Skill | Rating |
|---|---|---|
| Worker Placement | Strategic Planning | |
| Worker Placement | Resource Management | |
| Auction / Bidding | Value Assessment | |
| Auction / Bidding | Risk Assessment | |
| Pattern Building | Pattern Recognition | |
| Set Collection | Resource Management |
These mappings let us compute a relevance score for every game-skill pair. A game that uses three different mechanics linked to "Strategic Planning" will score higher than one with just one link.
Games built around a skill
A central skill scores higher than an incidental one
A game might involve negotiation through one small mechanic, but if that's just a side-note in a game about something else entirely, it's not a great match for someone who wants to practise negotiation skills.
So we look at how central a skill is to each game. If most of a game's mechanics tie back to a skill, that game is about that skill. Games where the skill is central score much higher than games where it's incidental.
Example: Matching "Negotiation"
A pure auction game - Most of its mechanics (bidding, bluffing, valuation) all let players practise negotiation. The skill is central to the experience. This game scores high.
A big strategy game with one trading phase - It has six mechanics, but only one connects to negotiation. The skill is incidental. This game scores lower for negotiation, even though it's a great game.
We pre-compute these scores for every game-skill combination in our database, so a search does no maths on the fly.
Your match score
How the final percentage is calculated
When you submit your skills and preferences, each candidate game is scored on three factors that combine into a percentage out of 100:
Skill Fit
70%How much practice does this game give in your selected skills? Your top-ranked skills get extra weight. The best-matching game always gets the full 70 points - everything else is scored relative to that, so results are always spread across a meaningful range.
Community Rating
15%Is this a well-loved game? We use BoardGameGeek community ratings, adjusted so that games with very few ratings don't unfairly rank high. Games need at least 50 ratings to qualify.
Availability
15%Can you actually buy this game? We check Amazon availability and prioritise games you can find today. When you click through to Amazon, those are affiliate links - a small commission helps us keep this site running at no extra cost to you.
Example: A game scoring 85%
Logistics: filters, not scorers
Player count, play time, and complexity
Your preferences for player count, play time, and complexity are used as filters, not scoring factors. A game either fits your logistics constraints or it doesn't - we don't penalise a great skill match just because it takes 10 minutes longer.
Player Count
±1 player
Play Time
±30 minutes
Complexity
Adaptive tolerance
Complexity tolerance adapts to your preference: if you want very light games (≤1.5 complexity), we use a tight ±0.7 range. For medium complexity, ±1.0. For heavier games, ±1.5.
Progressive filter relaxation
What happens when we can't find enough matches
Sometimes a niche skill combination with strict logistics (e.g., "Emotional Regulation" for 7 players, 30 minutes) produces very few results. When we find fewer than 5 games with strict filters, we progressively loosen constraints in the order that matters least:
Strict Match
Your exact preferences: ±1 player, ±30 min, base complexity tolerance
Expand Players
Widen to ±2 players - player count is the most exclusionary filter
Widen Play Time
Also expand to ±60 minutes - play time is usually a soft preference
Broaden Complexity
Also relax complexity by 1.5× - this changes game type, so it's last
When filters are relaxed, you'll see a notice on the results page explaining what was adjusted. Games outside your strict preferences are marked with an "~Adjusted fit" badge so you can tell at a glance.
Why every skill combination works
No dead ends in the recommendation engine
What if someone picks an unusual combination of skills? The way the layers connect handles it:
Each skill links to multiple mechanics - "Strategic Planning" connects to Worker Placement, Area Control, Route Building, and more. So even niche skills have many pathways to games.
Each game has multiple mechanics - Most games use 3-8 mechanics, so a single game can give practice in several skills at once. This creates natural overlap for unusual combinations.
Scoring is additive - A game doesn't need to be perfect for every skill. If it's a strong match for your top skill and a moderate match for your second, it still scores well.
Ready to find your next game?
Find Games